Red Dead Redemption 2
Rockstar has done it again: announced a highly-anticipated
game without mentioning whether or not it will come to PC. The original Red
Dead Redemption never came to PC, but this feels more like a repeat of GTA V
than that.
Assuming we’re right, we seem to be looking at a Magnificent
Seven approach to the western—or at least, there are seven riders conspicuously
featured in the debut teaser. Rockstar is also touting multiplayer, which will
presumably look something like GTA Online, but with people running you over
with trains instead of cars.
Sea of Thieves
Rare's ambitious pirating MMO adventure (or, more
accurately, massively co-op adventure) aims to let you do whatever you'd expect
from the pirate life alongside a crew of your best mateys. That means searching
for treasure, drinking grog, sailing, and fighting ship battles against other
pirate crews, but Rare still seems to be working out the exact scope of your
activities and how this living pirate world will work. The most interesting
choice is the bold lack of UI. You'll find almost no sign of reticles or health
bars or maps or any of the usual clutter in Sea of Thieves.
Friday the 13th: The Game
Delayed a few months so the devs could include a
single-player mode with bots, this asymmetrical multiplayer game pits one
player—as the unstoppable movie slasher Jason Voorhees—against the rest, who
play as campers at Crystal Lake, the one place everyone should know by now is
not a great place to camp. Jason will enjoy all manner of brutal means to
dispatch his prey, be it smashing their faces into a tree, impaling them on
spikes, or just going hog-wild with a machete. Campers won’t be entirely
helpless, however, and we’re promised that by working together it is in fact
possible not to simply elude and survive, but to actually take Jason down.
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Dusk
An ode to southern gothic horror and Quake-era FPS design,
Dusk is aiming for the low-poly scares and hectic precision shooter action a
good chunk of PC gamers grew up on. So far, it’s pitch perfect, throwing
chainsaw-wielding maniacs, witches, and all sorts of occult enemies your way in
massive levels hiding secrets rooms, weapons, and bosses in every corner.
Metal Gear Survive
A four-player co-op stealth game with zombies that is also
Metal Gear? Well, OK. We expected things would change at Konami post-Kojima,
and this is certainly a change. After being sucked out of Mother Base by a
rogue wormhole, you wake up in an alien landscape that looks suspiciously like
the Middle East, and must battle hordes of the undead with your fellow grunts.
There’s plenty of MGS 5-style stealth, fulton devices, and both base
infiltration and defense in the 15 minutes of gameplay you can see below.
Vanquish
The dream Sega port from last generation. Shinji Mikami's
take on Gears of War finally gets its chance to shine on PC with unlocked
framerate and resolution support. Combo a slide into a slow-mo shotgun blast to
the face. Dodge a hundred missiles and punch a giant robot in the face. Defeat
evil Space Russians. This is one hell of a third person shooter.
PlayerUnknown's Battlegrounds
The hit of the year, a refined version of the now-booming
battle royale genre that started with Arma and continued in H1Z1. 100 players
parachute into an expansive map and scramble for weapons as a killzone slowly
constricts around them, narrowing the playfield until only one remains. As we
wrote around release, "Battlegrounds isn't a simulation, but it retains
plenty of Arma's spirit. Using your eyes to spot and track enemies is an
essential skill, for example. When you see someone running across a field, there's
this 'I know something you don't know' sensation—I can totally shoot this guy,
he doesn't see me, you'll think. But like Arma and DayZ, it's usually not a
matter of putting them under your crosshairs and jabbing the left mouse button.
You want to wait until they're out in the open, when they're checking their
inventory, when they're preoccupied and aloof. In these moments, I love the way
Battlegrounds asks me to think critically and examine an enemy's body language,
check which towns are nearby, or guess based on the state of the ever-changing
safe zone what that enemy might do next."
The Signal From Tolva
A first person shooter that's more about mystery and nuance
than blasting away, as you take control of a robot on an alien planet and
explore a smartly compact open world. As we said in our review, Tolva is
"a lean, intelligent sci-fi shooter with a watchmaker’s eye for detail
that knows its strengths and plays to them beautifully."
Ghost Recon: Wildlands
Take a big open world, stuff it with 100 Far Cry-type
outpost missions, and jump in with some co-op partners. Ghost Recon: Wildlands
takes place in a Bolivian landmass where four players comprise a military
taskforce sent to disrupt a drug cartel and the government it’s aligned with.
While players may have a specific missions—whether it’s to steal some intel or
kidnap an informant—how they choose to tackle it is up to them. Guns blazing?
Stealth? Or, as often happens, failed stealth that leads to guns blazing?
The open world—the first in Ghost Recon’s ten-game
history—promises diverse environments like mountains, forests, and deserts,
explorable by ground vehicles, helicopters, and parachutes. The setting is
close to modern day, so weapons and gear aren’t as futuristic as they have been
in earlier Recon games.
We had some fun with Wildlands, but as we wrote in our
review, it's "not worth it as a solo adventure. In co-op, Wildlands is an
enjoyable stealth romp that too often gets in its own way."













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